• HPG and EGSR CFPs

    Updated: 2012-02-24 14:15:35
    HPG is a great little conference squarely aimed at interactive rendering techniques, including areas such as hardware and ray tracing. It will be June 25-27 in Paris (France, not Texas), colocated with another excellent gathering of researchers, the Eurographics Symposium on Rendering. See the HPG call for participation and EGSR CFP for more information. Entirely [...]

  • Game developers: SIGGRAPH deadline in two weeks!

    Updated: 2012-02-09 09:10:33
    Full Disclosure Update: in the original post, I forgot to mention my affiliation with the SIGGRAPH 2012 committee (I’m the Games Chair). I’ve given several presentations at SIGGRAPH, and have spoken to many other game developers who have done the same. We have all found it to be an amazing experience; fun, career-enhancing, educational, and [...]

  • CFP: IEEE CG&A, “Scattering: Acquisition, Modeling, and Rendering”

    Updated: 2012-02-03 16:40:51
    Like the title says, IEEE Computer Graphics & Applications has a call for papers on the topic of scattering: acquisition, modeling, and rendering. Deadline is August 25th, for inclusion in their May/June 2013 issue. See the complete CFP here.

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